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Sir Cumference and the Isle of Immeter (Math Adventures)

Sir Cumference and the Isle of Immeter (Math Adventures)
MSRP: $7.95
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Manufacturer: Charlesbridge Publishing
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Additional Sir Cumference and the Isle of Immeter (Math Adventures) Information

When young Per visits her uncle Sir Cumference and his family, she learns how to play the game, "Inners and Edges." After she finds a clue linking the game to the mysterious castle on the island of Immeter, she must figure out how to find the perimeter and area of a circle to unlock the island's secret.\n\nMath skills taught include finding the area and perimeter of a rectangle and a circle. Introduces an underlying concept of calculus -- using straight lines to measure curves.

 

What Customers Say About Sir Cumference and the Isle of Immeter (Math Adventures):

Each story connects math applications in ways children understand and can apply. The entire Sir Cumference Series are a wonderful way to entertain children while teaching math concepts. They don't even realize they are learning, they enjoy the stories. What a wonderful gift. :)

Excellent for tying literature to mathematics. Children love these books and so do I.

This whole series of books is wonderful. I think even at the middle school levels, the kids really like being read to and these books ,as silly as they seem when read at that level, help solidify these key geometry concepts in a fun kind of way. The story line for a middle school level is somewhat elementary, but the students still LOVE them. They remember the terms and even bring them up during lessons. They take about 10-15 minutes to read out loud. Highly recommend.

When the two children returned from their adventure, Sir Cumference named the measurement of the outside edge of any flat, straight sided shape perimeter, after Per, who now was the Lady of Immeter. Per of Ameter played a game created by the Countess Areana in which they figured the outside edges and inner pieces of shapes made with the same size squares. Back in the days of Camelot, people knew geometry, but they learned it in adventures instead of textbooks. The inside of the shapes was called Area, after the Countess Areana who designed all the puzzles they solved. Their skill at this game allowed them to solve several mysteries on the Isle of Immeter through a few escapes, as the island was protected by a sea dragon. Finally Per solved all the puzzles, and the sea dragon delivered a locked from the Countess Areana giving Per ownership of the island. And so, as you will know if you have read this book, this is a cute, abbreviated account of the true way geometry really evolved. A handy chart on the last page explains in mathematical terms the formulas described in the book.

The students enjoy this series of books and learn something along the way.

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